I think OP was talking about "open worlds" as in: plenty of different locations to explore.
Your post seems to be mostly about "open" narratives that are not straightforward at all.
I think this thread is more about having a linear narrative while still being in an open world...
Maybe Mad Manny can elaborate?
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Currently playing: Again, Escape from Monkey Island (replay), King's Quest VI: Heir Today, Gone Tomorrow
Next in line: King's Quest VII: The Princeless Bride, Gabriel Knight: Sins of the Fathers, The Last Express, Time Hollow
Recently finished: King's Quest V: Absence Makes the Heart Go Yonder, The Curse of Monkey Island (replay), The Elder Scrolls IV: Oblivion (abandoned), Mass Effect 3
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