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Old 01-08-2012, 04:29 AM   #9
Oscar
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Join Date: Apr 2011
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I'm not sure if LA Noire was such a huge step forward from say, the Tex Murphy games. The one thing I liked very much was the range of outcomes you could get on a case, but of course Tex Murphy was non-linear too. That's a thing I think adventure games could improve on, it's a nice feeling that my questioning and clue-finding could lead to the right person being caught, instead of just ploughing through a list of questions. The driving around and shooting I could do without (and did so - I skipped most of it), so I empathise with the "ain't broke - don't fix" view.
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