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Old 12-30-2011, 04:07 PM   #4
zobraks
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Join Date: Apr 2005
Location: Naissus (M.S.)
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OK (but this one is going to be quite long):

Quote:
Originally Posted by some schmuck on Amazon.com
When I purchased this game, it was because of the rave reviews it has recieved by gaming magazines and organizations, as well as my own personal love of adventure games. It had been a long time since a worthy adventure game had hit the market, and I was looking forward to the stunning visuals and in-depth gameplay I had read about.

Well, the visuals did indeed impress me, and the voice acting was extremely high-quality, a virtual rarity for such games. And the game's story and characters are very in-depth. Indeed. VERY in-depth.

Believe it or not, this is where my major complaint with the game is. I do believe that story and dialogue are important for a good interactive adventure game, and ... (mysterious adventure) has it. In abundance. Perhaps a bit too much. The puzzles are inventive, the characters multi-faceted, the story captivating, and the background well developed. But after the game gets past the initial introductions, there are certain spots in the game where I found myself clawing my eyes out waiting for the in-depth dialogue to end. Do I want story and interaction? Yes. Do I want to spend forty-five minutes listening to two people drone on about the historical background of the game while I sit hunched over clicking the mouse every fifteen seconds to keep the conversation going? No. To be prefectly honest, I got about two thirds of the way through the game before I gave up and stopped playing. I was weary of the lengthy conversations going nowhere, and my carpal tunnel was really acting up.
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Last edited by zobraks; 12-30-2011 at 04:12 PM.
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