The game looks as polished as those recent remasters of Monkey Island. My only issue with the game is that it looks like it'll stick with the old SCUMM interface. While that's great for purists and for a nostalgic trip, I doubt newcomers and other people in general will appreciate it. By today's standards, it's a pretty clunky and slow way to navigate an adventure game. Will there be an option to switch to a more streamlined, modern interface?
Also, I'm wondering if there were any specific reasons why you guys left Visionaire for Wintermute. I'm interested in learning how to make small adventure games, and I've always wondered about the different engines out there.
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