Adventure Forums - View Single Post - The Journey Down development blog-thing.
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Old 12-10-2011, 02:07 PM   #36
Junior Member
Join Date: Feb 2011
Location: California
Posts: 19

The game is looking amazing, and I can't wait to play this again with higher resolution graphics. I think the original first chapter already ranks up there with those LucasArts classics.

But I'm wondering: was the original AGS release of Chapter 1 a single-handed (or at least mostly single-handed) effort? How much more people, and money, were needed to create this higher resolution version? Did Gobby cost a lost of money to engineer? How come you decided on a homegrown engine as opposed to something like Visionaire or Wintermute? Was the decision based mainly on its ability to be ported?

Of course, you don't need to be too specific about what the budget is. I'm just curious how an independent game of this quality is made.
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