I think Mission Critical's critical flaw is that as a player you have little reason to care about this critical mission. You never knew the crew, you never knew their plight, heck, the only person you get to know better is the traitor! Not exactly a smart storytelling choice.
I was disappointed by the sterility of the spaceship and by the lack of traces the crew left behind that could've told of the lives they lived on board. Maybe then I would've cared about this mission. Instead, I simply shrugged.
But the game does indeed get better later on and the ending moved me quite a bit. So I'm glad I didn't stop playing! It's not a classic, but it has its worthwhile moments.
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