Quote:
Originally Posted by Mad Manny
i.e.
a) Predefined Puzzle + Objective (Escape the room, by somehow solving the riddle which books to pull).
b) Predefined Objective (Somehow escape the room to stop the villain).
c) Nothing predefined. (Perhaps you should escape the room, but perhaps the entire game is just about interacting with things in this one room, who knows).
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I like this. It takes Myst-style games into account (which the first two options didn't really do).
If I understand it correctly, then examples of games are:
A) Professor Layton games (other examples?)
B) LucasArts / Sierra type of adventures
C) Myst-like games
All my points about the objective are actually rather moot with regards to games Ã* la Myst where exploration is everything. I was mainly referring to games where there's a specific storyline to be followed, and that doesn't necessarily apply to Myst-games where an objective would just be "explore and enjoy".