Quote:
Originally Posted by Oscar
I think I'm trying to say: A game divided into objectives becomes less of a game and more a series of puzzles. And to me, an adventure game is much more than a series of puzzles.
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The objective is something that would fit into the story, of course. "Find the artifact before the bad guys find it" is also an objective, but perfectly within the storyline of the game, and the story is the most important thing, no?
Well, maybe not in Myst-style games where the exploration is the most important thing, but in third-person adventures...