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Game-design: Define the actual PUZZLE vs. only defining the objective?
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10-28-2011, 09:32 AM
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TimovieMan
Filmfreak
Join Date: Oct 2011
Location: Belgium
Posts: 1,049
With Mad Manny's wording, I just realised the Professor Layton games are perfect examples of option A: you want to get through this door? Solve this riddle!
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