(Updated the original post to clarify TimovieMan's excellent point)
Couple of hours later and the thread is already filled with lots of great answers! Cheers, guys.
So far I think Oscar has made the best point; that option-a can sometimes make you feel like a lap-dog rather than feel creative,
However I would also argue that on the other hand option-b can sometimes make you feel confused as to what to what to solve despite knowing what the character's problem/objective is.
For example, slight Grim Fandango spoiler:
Spoiler:There was a puzzle that could only be solved if you carefully looked and analyzed the cat-race photo, had I known this was where the puzzle lied I might have had a chance to solve it, but instead I was just walking through Rubacava clueless of what to try next.
@TimovieMan: Thanks for that real-game example, that's exactly what I'm talking about for option-A.
Quote:
Originally Posted by Schneckchen ^.^
It depends... these days I don't have as much time to play as I used to so I actually prefer easier puzzles for which I don't constantly just have to flip back to the walkthrough.
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Ok sure one option might be easier than the other, but what I'm really interested in isn't so much a "easy vs. difficult"-discussion but rather just about which presentation you prefer,
for example since option-a would probably be the easier one we could say that on that one we make the puzzle itself (which books to pull) extra difficult to balance them out.