Quote:
Originally Posted by TimovieMan
It doesn't necessarily have to be the game. It could be another character. The situation in A kinda reminds me of the part in Full Throttle where Maureen tells you of a secret entrance to the factory where you need to kick a certain stone at a specific time. Same thing, no? The game tells you what you need to do, but you still need to figure out *which* stone and at *which* time.
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To me this fits into puzzle B, because there is no narration. Maureen telling me about the stone still leaves me immersed in the game - it's part of the story. An A style puzzle would be if Maureen told me that the entrance was there, and the narrator or Ben told me "Hm, maybe one of these stones is the key to opening the entrance". That would totally remove me from the game, because I'm supposed to be playing and thinking as Ben.