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Old 10-27-2011, 10:11 PM   #2
Monolith
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In short these examples/theories are seen as Linear Thought Processes or Non-Linear. Holding the players hand is option A, whereas giving them full control is option B.

Its just that simple. We rarely see any non-linear casual games, except ones where you can play on "Hardcore" with no tutorial, no sparkling items, and so on.
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