Quote:
Originally Posted by TommyTheTurnip
Obviously I wasn't expecting high-res next-gen graphic, but with the success of the very atmospheric Geminie Rue you would think that:
a) he'd realize that atmosphere sells.
b) he'd had the money to hire a experienced artist.
I'm sure the writing will still be good so I want to play it one day, but for now I'm just kind of suprised.
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Just to clarify; while this game and Gemini Rue share the same publisher [Wadjet Eye, founded by Gilbert], the latter was independently created by Joshua Nuernberger. Your comment made me believe you thought the two games were more intimately related.