Quote:
Originally Posted by diego
But when you look at it, almost all of those games were well-received and critically praised. Even King's Quest 8 sold well.
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None of these games were received as good as Quake or Half Life. Bioforge, Realms of the Haunting or Shenmue were great financial failures.
I guess that time for brave experiments ended with 90s, when the market found simplier and more effective schemes of monetization.
It also amuses me when someone mentions FPS or strategies as examples of evolving genres. But, the truth is, adventure genre can't afford itself to be in step with modern technologies, and that closes doors for experiments.