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Old 08-09-2011, 06:20 AM   #6
diego
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Join Date: Jul 2007
Location: belgrade
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"What has happened to the action/adventure genre?"

That really depends on what we consider as an "action/adventure" game. Police Quest is a great game in it's own right, but the thing is that sort of gameplay has evolved mainly into action games like GTA. Eventually, they learned it would be interesting to bring back "story" aspect to it, so as a result we have AAA titles like L.A. Noire that dwelve with adventure game elements.

But, speaking od action/adventure, it needs tremendous design skill to put all the gameplay pieces in place. I'm actually a fan of multigenre games, like Defender of the Crown, but when it comes to pure storytelling sometimes "less is better".

Also, it's a huge difference whether you're making adventure game with action elements ("Westerner") or action with adventure game elements (Tomb Raider). There are few good examples that combine these in a perfect balance with good results. "Dark Earth" is probably one of those games.

As for non-linear gameplay, it really depends on "how the game works" and what it is trying to achieve, because non-linearity is not the prerequisite for a good game.
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