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Old 08-01-2011, 08:57 AM   #8
Fien
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Join Date: Jun 2005
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Quote:
Originally Posted by Josho View Post
There are simply too many factors, many of which are dependent NOT on the game itself, but on the emotional, intellectual, and creative qualities of the PLAYERS.

If the geniuses at Infocom couldn't do it, with years of effort and their multidisciplinary backgrounds, I'm dubious that anyone can do it without something akin to the music genome project.
Good point. But.... here comes the Big But... there are definitely adventures that nobody in their right mind would qualify as hard (or easy). The Gene Machine for instance is one of the easiest games I've played. I bet no more than one or two people out of a thousand players would need a WT.
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