I think serious adventure games were less rare than they are now. But that is the same with everything - TV, movies, music. I think it might have just been that Monkey Island was more influential than Gabriel Knight. Developers are now trying to entertain us at all costs, especially character and depth. But we should remember that our favorite companies like Lucasarts and Sierra also did that, and we loved it. And when they did try to make serious games they didn't do so well - I remember reading The Dig was Sierra's worst selling game. It's a shame that the very serious developers like House of Tales have had to close down. I like comedic games but variety is also good.
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