Quote:
Originally Posted by Dan_Dan_91_07
I am not happy about one thing though. Charles Cecil said this in the interview - “We need to find ways of making games quicker to play, adventure games, because the idea of a character walking around a background feels very old fashioned.”
This is not what I want and I am sure I am not alone. Broken Sword 1 & 2, and all of the other classics for that matter, had this formula perfected down to a T. It does not feel old fashioned to me, neither did it when I was a child and I loved to play these games.
The majority of the adventure game market much prefers - the relaxing yet at the same time exciting, the immersive and the fascinating format, used with the original game. Am I not right?
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Completely agree with all that - nothing to add really! Would love to point Charles Cecil at this thread for him to read.