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Old 05-17-2011, 12:02 AM   #51
Weare6
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Join Date: Dec 2010
Location: Sydney, AUS
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Quote:
Originally Posted by Ivynwater View Post
I disagree with the fact that giving players all the possible choices is a best strategy to follow when developing a game. 1st and 3rd view is not something that effects the modality of playing, it also influence the choices related to all the other games aspects which risk to be incredibly limited in order to accomodate both view. No, I'd rather have one choice well tought trough considering globally the game and its performances.
You make a very valid point. There are Ag's that are souly designed
with this in mind. I was probably more focused on Fist person exploration games that will benifit from an aspect change.....
rather than your standard pont n Clicks which understandably can cause
conflicting gameplay etc
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