Quote:
Originally Posted by proximity
@TechnoSpike, i see your point. Bottles would fall down at the same time with speakers but i thought player might miss animation of one of them if they fall at the same time, because they are at the opposite of the room and hard to follow both. It may reduce the reality of the scene but when you play the demo if you still think they should fall down at the same time, i can change it of course
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Ah, now I get it!
I was only thinking in terms of "reality", and not in terms of what was more adequate to the storytelling process.