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Old 04-26-2011, 02:59 PM   #7
TechnoSpike
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Join Date: Apr 2011
Posts: 32
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Quote:
Originally Posted by proximity View Post
Hi TechnoSpike, thanks for your comment. I couldn't understand your suggestion about the bottles. Are they falling earlier than it should be in the real life ? I made them in Havoc engine with real life gravity 9.8 kg.m/s2.
Hi, sorry, I don't exactly have experience with earthquakes (movies or news reports don't count ), I just thought that perhaps the bottles should have fallen sooner than they did, for instance, the PC speakers fell before the bottles did. Like I said, I don't have any experience whatsoever with earthquakes, and don't know whats the "typical" behavior of objects in that kind of situation or anything like that, it was just something that felt "odd", so to speak!

Quote:
Originally Posted by proximity View Post
The character doesn't have a shadow. In Adventure Game Studio, making a shadow to a character is hard work

You're right about kicking the door. I wanted to make the character step forward when he opens the door but the result is what you see
Ah, that explains it!
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