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Old 04-12-2011, 11:07 AM   #35
laffer
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Quote:
Originally Posted by Lagomorph View Post
Yeah, I like how Sierra and Lucas Arts have a different set of rules. Both offer unique opportunities for creativity. For example, Sierra will go to hilarious extremes to kill you in the most mundane of situations (toilet in Larry 1), whereas Lucas Arts will go to hilarious extremes to save you in the most dangerous of situations (cliff in Monkey Island 1).
You picked some great examples there to illustrate your point, those are two moments from classic adventure games I find the most memorable... things that always come to mind when thinking about these games

I love little jabs at competing companies in games, like the rubber tree situation from MI1 you brought up... developers seemed to have more fun while developing games back then, not taking themselves too seriously to have a little fun like that.
One of the things I miss.
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