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Old 04-03-2011, 04:19 AM   #17
diego
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I think it's just a choice for game designers, and even though we can all agree that not dying had become a default in adventure games, that doesn't mean dying can't be well incorporated but it demands clever thought-out game design.

That said, it's not the question whether there should be dying or not, but how well it is incorporated into the game. The Last Express wouldn't be the same game without dying but it also has a neat option to rewind automatically.That's good game design, and danger and dying actually help in adding to the general mood of the game.


But obviously, dying as a game element is typical for RPG and action games and not adventure games today (although King's Quest and many others at the time had it) and only minority of nowadays adventure games has dying in it.

So, to conclude it - if game designers do it right and convince me that dying is doing the gameplay justice, then i'm not against it.
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