View Single Post
Old 04-02-2011, 05:11 PM   #14
Kazmajik
Senior Member
 
Kazmajik's Avatar
 
Join Date: Jun 2007
Location: Oakland, CA
Posts: 418
Default

Yes, but let's be reasonable about it. In Gabriel Knight 1 you had the opportunity to die in a number of places, but they all made sense. If you died in a motorcycle accident because of something stupid or got hit by a car because you didn't push the signal button or something, that would be gratuitous. Many of the Sierra games went a little overboard on the fatal consequences of innocent actions, but I think they have a real purpose if done well. They add excitement and tension to the game. I remember playing Dark Fall and going in, knowing I could not die, made the game feel too safe, and not scary in the least. I say take off the training wheels!
Kazmajik is offline