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Old 04-02-2011, 07:42 AM   #10
stepurhan
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Location: South East England.
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I think dying should appear in adventure games where it would be illogical for it not to. If a player deliberately takes a dangerous action then not killing the player for it blows the immersion in the story. So walking next to the piranha-infested pond shouldn't result in accidental slip and death but choosing to dive into the pond should. The middle ground is the player character refusing to do stupid actions ("there's no way I'm jumping in there!"). That still affects the immersion for me but not as badly as just ignoring the possibility of death entirely.

That said, any games featuring death should have an auto-save or restart death sequence option.
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