I think the real problem lies in the fact that HOG's are primarily just random irrelevant objects in a scene that makes no sense. I think if I can tackle that and make a more engaging story and gameplay (as in puzzles that actually are relevant to the game itself), then things could work out.
I've been talking it over with my coworker and we have some interesting ideas that could make the game both casual and hardcore, without relying on the "just add a timer" attitude.
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