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Old 03-11-2011, 05:34 PM   #1
Monolith
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Default How could Hidden Object games change to becoming something less casual?

I'm writing up a doc for a hidden object/adventure game for Flash/Unity. This thread will help to serve as ways for fans to communicate ideas that can help make the forbidden (for some or many) HOGs. Here are a list of questions that could help lubricate the mind for ideas if you can't think of a starting point.



In terms of gameplay, what would you say would push the genre forward without leaving its initial base?

What don't you like about HOG's currently, and wish to be changed?

What is your favorite part of an HOG (assuming you are thinking of a good game)?

Assuming you were to actually like an HOG, what would have really stood out to you?

What are your feelings on the 360 degree panoramic HOG game released a year an a half ago called 'Mystery in London'?

If there was one game that an HOG element could work well with, what would it be?



Thank you for your time. Hope to hear from everyone.
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