Certainly no point in arguing. I experienced the glitches I mention - you fortunately didn't... Period!
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Well, the hotspots blink because there's not enough screen realstate, sometimes, to display them all at the same time, that's a design choice, not a bug.
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I didn't say it was a bug – I definitely agree with you… it is a design fault and a rather nasty one IMHO since it causes a lot of annoyance and frustration!
I have played hundreds of Adventure games and never come across a pretty bad fault of this nature before!
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Dead ends!! Really? The game puts you on such rails, to a fault, that is actually impossible to be at a dead end. That is truly confounding.
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Don't rely upon me. Please browse this and other forums and count the number of times assorted players have written that they had to replay the game from a previous point. And the game is only now being played by the general gamer folk in USA.
If you are forced to return to a previous save since it's impossible to work your way ahead without doing so, this is a typical dead end by definition.
Seems that I was not alone in this. N.B. Suppose your previous save is a long way back – this involves possibly hours of repeated playing – IMO, one of the nastiest of bugs since it is not as obvious as crashes, freezes etc.,
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What do you mean by, "mark time on a spot"? I really don't get it?
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Anybody who has ever been a soldier or even observed them knows what it means to "march time".
As I sail – a fairly insignificant animation buglet!
And about the crashes...
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Most often is due to your Windoze install/config
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Certainly not impossible. But I've played several recent games, released both shortly before and shortly after Grey Matter without one single crash.
All the above are negative aspects that I experienced whilst playing the game.
It seems that at least some others have endured at least some.
I would like to stress that ALL of these apply only to the technical side of the game and not to Jane Jensen's story, characters, texts, voice acting, etc.
I guess these faults are due to the exceedingly troubled history of developing the game coupled with lack of budget etc.