Thread: Gemini Rue Demo
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Old 02-28-2011, 06:58 PM   #38
Venkman
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Join Date: Mar 2004
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Quote:
Originally Posted by Fien View Post
I like 2D more than 3D too. I like Gemini too. What bothers me, is that this retro-style trend is getting more and more popular at the expense of other types of adventures. Until a couple of years ago, lots of indie developers produced 1st-person adventures. Born of necessity. Now every self-respecting independent developer pays his respect to the classics and fans of 1st-person adventures have only the casuals to turn to. I want variety in my adventures. I want a bit of innovation.

Oh well. Maybe I have played too many games, maybe the perfect chemistry that used to be there for me is gone for good, maybe my adventuring days will be over soon.
Yea, there has to be innovation somewhere. Look at successful modern 2D platformers. They are not simply cookie cutter 1993-style platformers churned out like adventure games are. There is almost always some kind of major innovative gameplay mechanic. Braid, Limbo, Trine, Kirby, etc. If you're going to continue to make adventure games in 2D, you have to do something different.

I'm not speaking for Gemini Rue, as I haven't played it yet and do expect to enjoy it. There is still room for nostalgia pieces, along the lines of Mega Man 9 - but they should not be seen as much more than nostalgia pieces.
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