Well, I think there should be a compromise between the designer's view and what users desire. And it's a
very fine line. For instance, there's a subtle film grain effect in Asylum that can't be fully appreciated in that video. I really want to keep that feature because it makes the game feel like an old movie. So far most people enjoyed the effect but others would like to disable it.
To me, the game just won't
feel the same without the film grain. However, a different approach to controls wouldn't change the experience that much, so that's fine by me. In any case, I definitely agree about including all options in-game!