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Old 02-11-2011, 05:14 AM   #336
Quo non ascendet?
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Join Date: Sep 2003
Location: Sofia, Bulgaria
Posts: 223

I, for one, although being a 'seasoned' adventure gamer, would certainly prefer a game with easier puzzles that are all the same logical (as in Gray Matter), than one with 'harder' puzzles that are there just so that they impede the story, thus making the game longer. Let's face it - having an inventory with 50 items, taking everything that 'isn't nailed down' and zany solutions are not the way forward. And it's no wonder such are not appealing to gamers nowadays.

That being said, I certainly had fun with Gray Matter, the puzzles weren't hard, but they were, more importantly, varied. I never felt bored during the 10-12 hours I played that game. And that's more than I can say for, say, Monkey Island 2. =)
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