Some more info:
http://www.incgamers.com/News/26540/...re-believeable
- More realistic combat system
http://www.gamefocus.ca/?nav=new&nid=12344
- No classes in Skyrim
Quote:
Instead of choosing from a number of premade archetypes, or creating your own, you’ll instead level up according to how you want to play at any given time.
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That article sounds exactly like what I was hoping for with my comment on restricted class-system and being what you want to be...
And here's from the forums (also in the previous article):
Quote:
Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's.
Hope that addresses some concerns, and we hope you're enjoying the GI cover story.
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http://forums.bethsoft.com/index.php...#entry16933097
Having not played the game, can anybody tell me how the leveling worked in Fallout 3?
(Edit): Also from that article:
Quote:
Skyrim will allow the character to dual wield. Dual wielding won’t just be restricted to weaponry though.
Game Director Todd Howard told Game Informer that players will also be able to dual wield spells
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