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Old 12-10-2010, 07:48 AM   #12
orient
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Join Date: Jul 2008
Location: Australia
Posts: 468
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I agree -- the zoomed-out, isometric perspective gives a great sense of scale. The only issue I could see cropping up is that some visual details and hot-spots could end up a little on the small side, because it is so zoomed out. I'm mainly thinking of people with smaller monitors, but I guess it's just one of those things.

Great work, though. I really like your use of lighting in the interiors. Just out of curiosity, how long have you been using 3D software (specifically 3DS Max), and how long did each of those renders take to create? I've just started learning 3DS Max recently and it's fascinating to see some of the stuff people make in it, especially if it's adventure game related. I'm making a model of a SEGA Master System controller at the moment
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