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Originally Posted by Intrepid Homoludens
Wanna bet that if a large company like Sony, Electronic Arts, or Ubisoft approached Ms. Jensen and offered her the chance to make GK4 with a very generous budget and talented staff she would jump at it? Because that's essentially what Sierra did for her with Gabriel Knight 3.
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You are absolutely right. All Gabriel Knight games were big budget productions, and all of them used the latest technologies available at the time. Dispite GK3 serious technical problems, that game had a huge budget for its time and was very ambitious. If it was today, a Gabriel Knight game would be closer to a Heavy Rain than a Gray Matter in terms of technology, ambition and investment (not in gameplay mechanics, obviously). People tend to forget that the adventure genre was mainstream and moved a lot of money in the 90's.
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Favorite Adventures: Gabriel Knight series, The Longest Journey, Still Life, The Last Express, Shivers.
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