As I'm sure everyone realizes, the issue is budget - they just don't have the capabilities to make something so grand, and so we're stuck with the nice-but-nothing-special 2.5D. If we still had the good old days' budget, sure, but now we're relying on German small-to-medium size developers. Which is sad, because I've made my point clear on how much I love the whole system in GK3 (and especially what I imagine they could do now...)
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