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Old 10-07-2010, 10:13 AM   #7
Luna Sevithiainen
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Join Date: Sep 2008
Location: The Netherlands
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Both are interestig articles. The one posted by GarageGothic reminds me a bit of when I tried to introduce a friend of mine, who is totally not in games whatsoever, to Day of the Tentacle. Although I had explained that she could pick things up, and that it was a good strategy to try to pick up everything that wasn't nailed down, or at least everything that looked like something not too heavy to carry around, she just never used the pick up option, or any other option other than a sporadic 'look at', even when I suggested it. She just didn't see why she would carry an object around which was of no apparent use for her yet. Apparently some people not familiar with the adventure genre have a different approach, way of thinking, belief of how the game should be played, and it shows the need for tutorials or manuals, to explain what we long-time adventure gamers just take for granted and consider completely logical.

It is actually pretty interesting to see this difference in way of thinking. However, it also shows that casual and adventure are two different genres that are pretty hard to mix, as (from the article potan posted) the typical casual gamer does not like the what the typical adventure gamer (or at least I) likes: the exploration, having to consider what to do next, and not too rush towards the end.
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