Quote:
Originally Posted by MrMike
The player interacts with mostly static screens, and there isn't any combat, both of which are qualities of many adventure games.
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Static screens and lack of combat do not make an adventure game. In fact, highly mobile screens (e.g. the MI roller coaster) or combat (e.g. bike fights in Full Throttle) do not necessarily stop a game being an adventure.
Ascovel described it as an interactive movie and I think this is a fair description. There is nothing to solve as such, you merely go through the same day, varying your actions and getting varying results. There is no ultimate goal, and no real story. In fact, arguably this isn't even a game at all (let alone an adventure) That isn't to say that it isn't an experience that is well worth the time though.