Quote:
Originally Posted by ZeframCochrane
That's an excellent discussion topic you have there... ( not quoting the entire wall of text when it's a few posts above )
Let it be clear that I'm not attempting to prove or disprove anyone or anything here, it's just my two cents.
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interesting point, and I have to admit that dying in games is almost always far more frustrating than anything else. especially when it's an unexpected death like in several of the older Sierra games (Gabriel Knight being a strong exception since the deaths were usually easily avoided by common sense), the first Legends of Kyrandia game was also notorious for sudden and unexpected deaths if I remember correctly
that being said, the possibility of death can work quite well for the games story if executed (no pun intended) properly, as it's easier to identify with the fact that the protagonist really is in a life or death situation