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Old 07-14-2010, 05:02 AM   #51
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Join Date: Nov 2007
Posts: 295

Woo... thanks Agustin, impressive trailer. The imprisoned patients are quite scary, but I hope that in the game itself the asylum will actually be abandoned... I have a thing for exploring abandoned buildings in adventure games.
I couldn't help but compare the secretary's welcome and the "train ride" that follows to a certain other welcome to a certain Black Mesa Transit System....

Originally Posted by Phaid View Post
What should we expect in terms of gameplay? A 2D adventure like Scratches or a 3D adventure?
For now, all we know is:
Originally Posted by Agustin View Post
Finally, the engine will operate similarly to Scratches, that is, panoramic rotation -- except we're making it look like actual 3D. You'll see what I mean!
I myself wonder what Agustin meant. The advantage of pre-rendered environments is that although you have to wait for a long time for the environment to be rendered at the development stage, you get a result which is of higher quality (geometrical complexity, lights and shadows, textures, etc) than what you would get by rendering simpler scenes in real time. The tradeoff for this higher quality is, of course, that you can't roam freely in the environment. So I wonder what he means by "actual 3D", because it wouldn't make much sense to use prerendered environments (no free-roaming) with the same (lower) quality as realtime (actual?) 3D. Adds to the mystery!

To all this I must add, to be precise, that I am by no means prejudiced against pre-rendered enviroments (in fact, it's the opposite). Which is the reason why I loved Scratches. And it's not just about the higher visual quality. I feel that having to stand in certain pre-determined spots add to the sense of dread and terror.

All this to say that I'm quite excited by this game!

Last edited by ZeframCochrane; 07-14-2010 at 08:20 AM.
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