Quote:
Originally Posted by Roper Klacks
That obviously doesn't happen on adventure games, the characters are predetermined and we can't change his/her personality. In most cases the protagonist talks to the player, is more like a journey of two, player and character.
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Not quite. It's all a part of the 'suspension of disbelieve' and the nature of the player's duality, even in adventure games, is not quite as simple as you put it.
On a certain level adventure games wouldn't work, if that were the case, I think.