Quote:
Originally Posted by UPtimist
I very much agree - like you said, MI:SE proved that point & click can work and it's much preferable than the direct-control thing that everyone seemed to hate ever since it first appeared in the likes of MI4 and Grim Fandango. Personally I don't hate it, but since point & click is possible, why make things more difficult just because you can?
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Agreed. If it's more like MI4 or Grim Fandango that doesn't worry me too much...but the last direct control adventure game I crossed paths with was W&G and I'm worried that a potentially amazing game will be marred by a control scheme that attempts to dumb things down to appeal to the average console gamer and instead merely results in breaking the whole experience for everyone. Especially when there's no reason to not also include an option to switch to a traditional control scheme.