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Old 05-04-2010, 03:13 PM   #72
gray pierce
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Join Date: Jun 2009
Location: Netherlands
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[QUOTE=Intrepid Homoludens;548085]
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P Go buy/rent/borrow yourself a PS3 and play it! Admittedly I haven't finished it yet, left off about 1/3 through. I found that it's one of those games where I have to be in a particular state of mind to enjoy - that is, if you consider a very somber, emotionally draining story based game as enjoyment.
Oh yeah, a very somber emotionally draining story is like entertainment heaven for me! Will eh...probably borrow a PS3 ASAP

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Shhh! Not so loud, imisssunwell might be listening. We can still argue that it's possible to introduce a few action or skill based sequences in a game that are well integrated into story and character and the game can still be categorized as an adventure.
SorryBut you do have a point. I think it all depends on how hard this sequence challenges you're skills. The puzzles should be primary but a little siede challenge dan't hurt.

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Like in Dreamfall? Also, there were stealth sequences in Broken Sword 3 which I consider action.
Yeah Dreamfall definetely contained action sequences in my opinion and so did BS3 the stealth sequences is what I was refering to when I so ineloquently said "running(away from danger)" I consider falling rocks and crazy women who want to kill you danger don't you?

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Ah, but nowhere did I state that the developer choosing a certain format for an adventure game means that that format will always work perfectly for it. Honestly, I don't know how much experience Charles Cecil and his team have had with real time 3D at the time they worked on BS3. But I'm judging them based on the results in the finished game. And my summary on it is that they didn't quite take advantage of 3D in the way that, say, David Cage did in Heavy Rain, or most any developer who has extensive experience working with the 3D format.
And just how well was the 3D used in Tales of Monkey Island then? Also compared to David Cage almost everyone pales. But you do have a point looking at Dreamfall I'd say they could've done more with it. However they still exploited it a lot more than telltale did with ToMI and noone's complaining about that.

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It's been done. One of the most recent examples is Shadow Complex (gameplay clip), an action title that looks and feels like a 2D side scroller.
Indeed, I take back my last sentence. I still think they did exploit it to a certain level though.

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But don't you agree that the reality is that not all AGs like Heavy Rain will be immensely popular? Even if other developers jump on the bandwagon and try make their adventures more like that one, it doesn't mean those developers have the talents David Cage possesses, and it certainly doesn't mean those games will always be high quality, right? Besides, many adventure game developers don't have the backing of companies like Sony or Microsoft or EA to fund projects as ambitious as a game like Heavy Rain.
No but not all action-adventure or shooter games are high quality and they're still immensely popular. In a perfect world only the good products become popular. In real life, or at least how experience it, if a certain genre becomes popular companies start promoting those games and consumers keep buying them no matter if they're high quality or not.

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LOL! I don't know if you are, but from what I used to deal with five years ago in this forum and other adventure forums there were a small but very, very vocal group people who more or less complained vehemently. Yeah, they really did think that games like Gabriel Knight 3, Broken Sword 3, and Uru spelled the death of traditional 2D point-&-clickers. Well, have they?
I think you've made your point on that one. I was actually just joking a bit.

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IMO, honestly, if there's something many traditional adventure gamers should worry about it's the increasing popularity of casual games (i.e. Farmville) encroaching on the adventure game segment of the market and industry, NOT real time 3D. Your typical adventure game demands sitting down in front of your PC for a few hours at a time and investing all that time in story, character, and puzzle solving, right? But many casual games tend to not demand as much and can still deliver story, albeit a bite size smidgen of story, and allow the player to pick up and play at any time, anywhere (thanks to various distribution systems via cell phones and portable gaming devices).
I'm still having a hard time coming to terms with being called a traditional gamer. Not being a huge fan of 2D and being a fan of games like Dreamfall or Fahrenheit and all. I just don't see myself as a traditionalist. But like I said in my previous post I am indeed worried about the increasing popularity of cassuals. Allthough I do like playing them myself as well. But I'm starting to become repetitive, I'm sure you can read for yourself.

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I think my niece is that only one in our family that loves gross stuff like that. LOL!
Lucky you

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Honestly, it may not happen. Sony has tight reins on the Uncharted series and I don't think they'd be interested in porting. If it had been Microsoft there may have been a better chance. Same with Heavy Rain. But we'll see. After all, Silent Hill 2 and 3 made it to PC, and they were released on the PS2.
Bummer, but with a little glimps of hope in the future. Do you by any chance know why Cage decided to go to sony instead of atari whom he did Fahrenheit/Indigo Prophecy with?
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