Quote:
Originally Posted by darthmaul
No, as I said, to me, adventure games are all about well constructed and clued puzzles. Progression in the genre, to me, is to have less ridiculous puzzles(betetr clued and less wacky nonsensical puzzles), less pixel hunting, and easier navigation in the first person adventures.
TLJ had a cute story and all, but the puzzles are what made me enjoy it. Dreamfall was a joke and I didn't make it past 30 minutes because there was no soul... just connect the dots to hear more story.
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So if the gamestories would get as good as those in books and on tv you really couldn't care less? I guess that's a way of looking at things. Certainly explains why you hated Dreamfall so much. Indeed that game is mostly about getting the story moving.