I don't think this argument helps the thread.
That being said, imissunwell, I think you don't know the definition of challenging would be my guess, because to claim adventure games aren't challenging is...well, I don't know how you could possibly back that statement up.
Did anyone not find Riven challenging? Heck, I had to use a walkthrough for parts of TLJ, which I found challenging from time to time. Amber: Journeys Beyond was challenging, for sure, so was Blackstone Chronicles in places.
Myst definitely was. Myst III had its moments.
I can't think of a single adventure I've played, and I'm purty smart, that I didn't think was challenging. Ok, Loom wasn't.
That being said, going back to original thread, I truly believe this is the best time ever for adventure games. Even in the "glory years," in the 90s you didn't have not only this much (Heavy Rain, Sam & Max) coming from the major publishers, you also have tons of really quality independent adventures (The Whispered World, Dark Fall) also coming out. There's simply, for me, way too much to choose from. I only get to 2-3 games/year, and I don't even know where to begin. Good stuff.
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