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Old 05-02-2010, 06:28 AM   #9
gray pierce
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Join Date: Jun 2009
Location: Netherlands
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I might be stretching it a bit far here but I wonder do we want AGs to be immensely popular? I mean, not to sound snobbish or anything, but when I look at the masses I wonder if this really is the audience we want. For example I was sitting in the train a couple of weeks back and across form me were sitting two guys who had just finished Tomb Raider Underworld and all they could talk about was how long it took them to finish the game and how many secrets they gathered. They didn't talk about the story, the characters, the gameplay or even the graphics. Is this the way we want AGs to go? People only discussing how many puzzles they solved and how long it took them to do so. Is this really the future we want for AGs?

Don't get me wrong I don't want AGs to fall into oblivion either but what's wrong with the way they are now: with their own small audience who can truly appreciate them for what they are. Sure they'll continue to be low budget and nowhere nere as beautiful as any action-adventure or shooter but that's not what it's really about is it? I mean if they want AGs to appeal to the masses they'll have to start focussing on engines rather than story and I don't know about you but that's certainly not the way I want AGs to go. Innovation is good but it shouldn't go at the cost of that what makes the genre so good in the first place
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