Quote:
Originally Posted by Beacon
I won't consider AGs on the rise until more of them are made in realtime 3D with direct controls and released on consoles.
AG makers have to show me they are ready to embrace the present and work towards making games that look to the future rather than be stuck in the past (2D Point-n-click).
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While well-made rt 3D viduals may of course enhance (or may not, it depends) the overall experience, opting for 2D can be a design choice that is not necessarily related to production costs or "being stuck in the past".
As for direct control - again, it's all about preference and the type of gameplay designers strive for. I could say first person shooters need to "evolve" too and abandon "tired & outdated" direct control schemes in favour of point 'n' click interfaces. Nothing's changed since Catacomb Abyss, Wolf 3D and Doom - time to move on, right?