Quote:
Originally Posted by Sughly
I would have quoted Amanita Design with Machinarium who seem to have made quite a success of the title (though I can't find exact sales figures ANYWHERE ) off of only $1000 in marketing, but they had a vastly original art style that got people's attention. Unfortunately, as beautiful as Gray Matter may be, it doesn't have that same immediate appeal.
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Machinarium has won several notable indie game awards already during its production, which helped the sales immensely. It also had the great fame of Samorost games to back it up. Jane doesn't have any recent hits like that on her hands.
The most impressive to me is the success of Time Gentlemen Please! which had no marketing budget whatsoever - all marketing (as far as I know) was the creators persistently asking a great number of people to try their game, support it, put it up on Steam etc.