Quote:
Originally Posted by Agustin
I'm not sure why the backlash - I think this is a terrific idea that could bring some very needed depth and complexity to adventures. Leveling to solve special situations sounds like a brilliant concept IMO.
It's not like Jonathan said that it will be an RPG anyway, just bring in a few elements from that genre.
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I agree totally with this.
Let's give the guy a chance! He has an excellent track record.
Besides, as much as i love Lost Crown would it be as good a second time round unless he adds some different elements to it? Look at the Dark Fall series; all of those games are different. The first two are totally different in terms of setting and the third in terms of tone and approach to gameplay.
(although I sound very critical earlier in the thread it's only because i was picking up on a particular point about linearity vs non-linearity and my personal preferences; judged on its own merits i think Lost Souls is a very good game. I personally gave it a 4 out of 5 rating)