Quote:
Originally Posted by thejobloshow
When I think of what makes an adventure game...
I think of having stopped playing Sam and Max Hit the Road for about a month because I had absolutely no idea that you could find...
I think of spending a year just to figure out how to get all 1,000 points in Leisure Suit Larry: Love for Sail...
I think of clicking every inventory object I owned on every possible prop in Discworld II because I had no idea how the logic worked in that game...
And I think of sneaking a peek on a cheats and walkthrough CD or calling a game helpline whenever I was stuck in Larry 6 or The Dig because some of the puzzles proved too confusing for my prepubescent mind...
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So you mostly think of being stuck due to obscure puzzle design, basically. If Heavy Rain had segments that almost required a walk-through, pixel-hunting and ridiculous inventory-based puzzles, it would have been universally panned. It's not an adventure game because it needed to be something more than that -- something more modern and streamlined; innovative -- or people wouldn't care about it, like they don't care about 90% of the adventure games released today.
I believe traditional adventure games have a place in today's market, but only if they stop trying to emulate classic LucasArts/Sierra adventures and shed some of the baggage associated with the genre, like really tough or illogical puzzles, pixel-hunting for hotspots, filling your inventory full of crap etc. Also, pre-rendered backgrounds and 1st person slide-show games. Telltale seem to be on the right track with the upcoming Sam & Max season.