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Old 03-01-2010, 07:50 AM   #12
Burns11
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Quote:
Originally Posted by ozzie View Post
Even if Activision did something with the license it would be dumb to shut down a fan project of such high caliber since it's basically free advertising for the commercial games.
It's like they want to be jerks just for the heck of it...
In this case Activision is risking a lot with relatively little to gain. A free game will devalue the IP (the last one was free, why pay $40-$50 for the next one). A bad game will devalue the IP. Without control of content, an inappropriate easter egg or off color comment in the game could devalue the IP.

Could a free fan created game foster a huge resurgence in demand for a new game? Possibly, I guess, but there hasn't been anything even close to a precedent for that, so hanging your hat on that is even a risk. I find it hard to believe that a fan made game that seemingly is very retro, would generate any renewed interest outside of the core adventure game audience who already has enough interest in another KQ game.

So where is the reward here for Activision to make it worth the risk?
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